NAVIGATION
01 — Opening scene Statistics and Computer Science · Game development

BUĞRAHAN DEVECİ

Game developer Creative technologist

I build games, interactive experiences and digital products — game systems and shaders inside Unity, AI-assisted software outside it.

Scene_01 · wireframe mesh ● live Move cursor to orbit rot 000.0°
Discipline
Games · Interactive software
Core stack
Unity · C# · Flutter
Currently
Statistics and Computer Science, B.Sc.
02 — Profile & capability

I build interactive experiences.

Statistics and Computer Science student, game developer by practice. I work on the parts of a product people actually feel: how input lands, how a system reads on screen, how a scene holds attention for the second longer than it should.

Started with the web in 2018, moved into Unity, and now split my time between game projects and AI-assisted software — from a psychological deduction game to an offline mesh network for disaster zones.

2018
First shipped page
08
Shipped projects
03
Practice areas
Expertise Accent = primary tool

Game development

06
Unity C# Game systems Shaders & post-processing Multiplayer Game UI

AI & software

06
AI integration Flutter Dart APIs SQLite Computer vision (OpenCV)

Design

03
Interface design UI/UX Interaction design
03 — Selected work 08 projects
04 — Journey Hover to expand
05 — End of scene

Have an idea? Let's build it.

Open to game projects, interactive work and collaborations — as well as internships in game and software development.

Get in touch
Email ↗ GitHub ↗ LinkedIn ↗ itch.io ↗ © 2026 Buğrahan Deveci · bugrahnd.com.tr